Complete index

All articles, A–Z

112 entries across the people, places, cultures, objects, groups, events, and ideas of the chronicles.

A

CharacterAhoshta Tarkaan

An older Calormene grandee chosen as Aravis’s prospective husband.

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PlaceAnvard

The castle and royal seat of Archenland.

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ObjectApple of Youth

A silver apple from the western garden, capable of restoring health while reflecting the intention with which it is taken.

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CharacterAravis

A young Calormene Tarkheena who flees an arranged marriage with her mare Hwin.

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PlaceArchenland

A mountain kingdom immediately south of Narnia and its longstanding ally.

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CharacterAslan

The great Lion, creator and sovereign of Narnia.

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PlaceAslan’s Country

The country beyond and above the mortal Narnia.

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PlaceAslan’s How

The mound raised over the broken Stone Table.

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ObjectAslan’s Table

A richly laid table on Ramandu’s Island that is renewed each day.

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B

PlaceBeaversdam

The home and dam of Mr and Mrs Beaver.

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PlaceBeruna

A strategic river crossing in Narnia.

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PlaceBism

A deeper land beneath Underland, hot, vivid, and filled with living gems.

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CharacterBree

A Narnian Talking Horse captured as a foal and raised in Calormen.

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C

PlaceCair Paravel

The royal castle on Narnia’s eastern coast.

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PlaceCalormen

A large southern empire ruled by the Tisroc, with Tashbaan as its capital.

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CharacterCaspian X

The Telmarine heir who restores the Old Narnians and becomes Caspian the Navigator.

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PlaceCharn

A dying world whose ruined capital is discovered by Digory and Polly.

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CharacterCoriakin

A star set to govern the Dufflepuds as part of a sentence and lesson.

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CharacterCorin

The younger twin prince of Archenland, raised at Anvard after Cor’s disappearance.

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EventCreation of Narnia

Aslan sings the Narnian world into light, landscape, vegetation, and life.

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D

PlaceDark Island

A region of supernatural darkness where dreams become real.

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ObjectDawn Treader

Caspian X’s single-masted ship, built for the voyage to find his father’s seven lost friends.

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PlaceDeathwater Island

An island with a pool that turns what it touches to gold.

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ConceptDeep Magic

The law written into Narnia from the beginning, invoked by the White Witch in her claim over traitors.

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ConceptDeplorable Word

A forbidden spell that destroys every living thing in a world except the speaker.

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CharacterDigory Kirke

A London boy whose attempt to save his mother leads him through the Wood between the Worlds and into the creation of Narnia.

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CharacterDoctor Cornelius

Caspian’s tutor, secretly of mixed Dwarf ancestry and a keeper of Old Narnian learning.

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PlaceDragon Island

An eastern island where Eustace wanders away, discovers a dragon’s hoard, and is transformed.

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CharacterDrinian

Captain of the Dawn Treader and one of Caspian’s most reliable officers.

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PeopleDufflepuds

A community of one-legged monopods who call themselves Duffers.

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PeopleDwarfs

One of Narnia’s ancient speaking peoples, commonly distinguished as Red Dwarfs and Black Dwarfs.

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E

PlaceEastern Sea

The sea east of Narnia, crossed by the Dawn Treader toward increasingly strange islands and the world’s edge.

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CharacterEdmund Pevensie

A Pevensie sibling whose betrayal of the others is followed by rescue, reconciliation, and lasting courage.

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CharacterEmeth

A young Calormene officer sincerely devoted to Tash and eager for honorable service.

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PlaceEngland

The ordinary-world setting from which the human visitors come.

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PlaceEttinsmoor

The wild giant country north of Narnia.

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CharacterEustace Scrubb

A Pevensie cousin whose first voyage to Narnia changes him profoundly.

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PlaceExperiment House

The progressive school attended by Eustace and Jill.

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F

EventFalse Aslan

Shift’s fraud of dressing Puzzle in a lion skin and issuing orders in Aslan’s name.

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CharacterFather Christmas

His arrival signals that the White Witch’s winter is weakening.

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CharacterFledge

The London cab-horse Strawberry, given wings and speech by Aslan.

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ConceptFour Signs

Four instructions Aslan gives Jill for finding Rilian.

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GroupFriends of Narnia

The visitors from England who have known and served Narnia across its history.

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G

CharacterGinger

A clever Talking Cat who cooperates with Shift and Rishda for advantage.

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CharacterGlenstorm

A centaur and prophet among Caspian’s Old Narnian allies.

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CharacterGlimfeather

A Talking Owl who carries Jill and Eustace to the parliament of owls.

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CharacterGlozelle

A Telmarine lord under Miraz.

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CharacterGolg

An Earthman released from the Queen of Underland’s spell.

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PlaceGreat River

Narnia’s principal river, running eastward to the sea near Cair Paravel.

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CharacterGumpas

The bureaucratic governor of the Lone Islands under whose rule slave trading flourishes.

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H

PlaceHarfang

A castle of supposedly gentle giants.

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CharacterHwin

A Narnian Talking Mare living in Calormen who escapes north with Aravis.

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J

CharacterJadis

The last queen of Charn, brought into the Wood between the Worlds by Digory.

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CharacterJewel

A unicorn, royal friend, and battlefield companion of King Tirian.

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CharacterJill Pole

Eustace’s schoolmate and a Friend of Narnia.

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K

CharacterKing Frank

A London cab-driver brought accidentally into the new Narnia.

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CharacterKing Lune

The genial King of Archenland and father of the twins Cor and Corin.

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L

CharacterLady of the Green Kirtle

A shape-changing enchantress who rules Underland and plans an invasion of Narnia.

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PlaceLantern Waste

A forested region in western Narnia centered on the Lamp-post.

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CharacterLasaraleen

A fashionable Tarkheena and former friend of Aravis.

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PlaceLone Islands

Three islands in the Eastern Sea traditionally under the Narnian crown.

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CharacterLord Bern

One of the seven lords exiled by Miraz.

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CharacterLucy Pevensie

The youngest Pevensie and the first to enter Narnia through the wardrobe.

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ObjectLucy’s cordial

A healing cordial given to Lucy by Father Christmas and carried in a diamond bottle.

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M

ObjectMagic rings

Yellow and green rings made by Uncle Andrew from material connected to Atlantis.

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ObjectMagician’s Book

Coriakin’s book of spells, read by Lucy on the Island of the Voices.

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CharacterMaugrim

The White Witch’s wolf captain and chief of her secret police.

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CharacterMiraz

Caspian’s uncle, usurper of the Telmarine throne, and ruler over a Narnia hostile to its older inhabitants.

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CharacterMr Beaver

A Talking Beaver who shelters and guides the Pevensies after they enter Narnia.

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CharacterMr Tumnus

The Faun who meets Lucy at the Lamp-post.

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CharacterMrs Beaver

A warm, practical Talking Beaver who equips and feeds the Pevensies before their flight from the Witch.

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N

PlaceNarnia

The central country of the chronicles, created by Aslan and inhabited by humans, Talking Beasts, Dwarfs, Fauns, centaurs, and many other peoples.

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CharacterNikabrik

A Black Dwarf allied with Caspian but increasingly willing to use dark powers against the Telmarines.

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O

CultureOld Narnia

The living memory and surviving community of Narnia’s Talking Beasts, Dwarfs, Fauns, Dryads, and other ancient peoples during Telmarine rule.

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P

EventParliament of Owls

A midnight council at Cair Paravel where the owls tell Jill and Eustace the history of Rilian’s disappearance and plan the next stage of the search.

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CharacterPeter Pevensie

The eldest Pevensie sibling and High King during the Golden Age.

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GroupPevensie siblings

Peter, Susan, Edmund, and Lucy, the four children who enter Narnia through the wardrobe and reign through its Golden Age.

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CharacterPoggin

A Dwarf who rejects his people’s withdrawal from the final struggle and remains loyal to Tirian.

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CharacterPolly Plummer

Digory’s resourceful friend and fellow traveller among the worlds.

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CharacterPuddleglum

A Marsh-wiggle who guides Jill and Eustace across the northern lands.

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CharacterPuzzle

A well-meaning but easily led donkey whom Shift disguises as Aslan.

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Q

CharacterQueen Helen

Frank’s wife, brought from London to become Narnia’s first queen.

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R

CharacterRabadash

The proud crown prince of Calormen who attempts to seize Queen Susan and later invades Archenland.

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CharacterRamandu

A retired star who lives on an island near the world’s end.

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CharacterRamandu’s daughter

The unnamed daughter of the star Ramandu.

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PlaceRamandu’s Island

The island of the star Ramandu, where three lost lords sleep at Aslan’s Table.

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CharacterReepicheep

A Talking Mouse renowned for courtesy, courage, and an absolute devotion to honour.

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CharacterRilian

The only son of Caspian X, enchanted and taken into Underland after the death of his mother.

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CharacterRishda Tarkaan

The Calormene commander who occupies Narnia in alliance with Shift.

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S

GroupSeven Lost Lords

Seven friends of Caspian IX sent east by Miraz: Bern, Octesian, Restimar, Rhoop, Mavramorn, Revilian, and Argoz.

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CharacterShasta

A boy raised in Calormen who escapes north with Bree and discovers that he is Cor, the lost elder prince of Archenland.

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CharacterShift

An intelligent but manipulative ape who dresses Puzzle in a lion skin and claims to speak for Aslan.

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ObjectSilver Chair

The enchanted chair in which Rilian is bound during the one hour each night when his right mind returns.

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CharacterSopespian

A Telmarine noble and conspirator with Glozelle.

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PlaceStable Hill

The hill in western Narnia where Shift’s false Aslan is exhibited in a stable.

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ObjectStone Knife

The knife laid on Aslan’s Table, identified as the weapon used at the Stone Table.

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PlaceStone Table

The ancient table where the White Witch claims Edmund under the Deep Magic.

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CharacterSusan Pevensie

The second Pevensie sibling, celebrated in Narnia for her archery and practical judgment.

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ObjectSusan’s horn

An enchanted ivory horn given to Susan by Father Christmas.

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T

PeopleTalking Beasts

Animals awakened to speech and reason in Narnia’s creation, with the charge not to return to the ways of dumb beasts.

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CharacterTash

The vulture-headed deity served in Calormen.

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PlaceTashbaan

The island capital of Calormen, crowded with palaces, gardens, traffic, and the court of the Tisroc.

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PeopleTelmarines

Humans descended from pirates who reached the Narnian world through a passage from Earth.

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EditionTextual variants in The Voyage of the Dawn Treader

Lewis revised two portions of The Voyage of the Dawn Treader while correcting the American proofs.

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CharacterTirian

The last King of Narnia, descendant of Caspian X and close companion of the unicorn Jewel.

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CharacterTrufflehunter

A Talking Badger who protects the young Caspian.

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CharacterTrumpkin

A skeptical Red Dwarf and loyal supporter of Caspian.

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U

CharacterUncle Andrew

Digory’s vain and irresponsible uncle, an amateur magician who makes the rings that open travel between worlds.

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PlaceUnderland

The underground realm ruled by the Lady of the Green Kirtle.

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W

ObjectThe wardrobe

A wardrobe made from the wood of a tree grown from a Narnian apple.

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PlaceWestern Wild

The remote land beyond Narnia’s western mountains.

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PlaceWood between the Worlds

A quiet wood dotted with pools, each a passage to another world.

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