Complete index

All articles, A–Z

112 entries across the people, places, cultures, objects, groups, events, and ideas of the chronicles.

A

CharacterAhoshta Tarkaan

An older Calormene grandee chosen as Aravis’s prospective husband.

PlaceAnvard

The castle and royal seat of Archenland.

ObjectApple of Youth

A silver apple from the western garden, capable of restoring health while reflecting the intention with which it is taken.

CharacterAravis

A young Calormene Tarkheena who flees an arranged marriage with her mare Hwin.

PlaceArchenland

A mountain kingdom immediately south of Narnia and its longstanding ally.

CharacterAslan

The great Lion, creator and sovereign of Narnia.

PlaceAslan’s Country

The country beyond and above the mortal Narnia.

PlaceAslan’s How

The mound raised over the broken Stone Table.

ObjectAslan’s Table

A richly laid table on Ramandu’s Island that is renewed each day.

B

PlaceBeaversdam

The home and dam of Mr and Mrs Beaver.

PlaceBeruna

A strategic river crossing in Narnia.

PlaceBism

A deeper land beneath Underland, hot, vivid, and filled with living gems.

CharacterBree

A Narnian Talking Horse captured as a foal and raised in Calormen.

C

PlaceCair Paravel

The royal castle on Narnia’s eastern coast.

PlaceCalormen

A large southern empire ruled by the Tisroc, with Tashbaan as its capital.

CharacterCaspian X

The Telmarine heir who restores the Old Narnians and becomes Caspian the Navigator.

PlaceCharn

A dying world whose ruined capital is discovered by Digory and Polly.

ConceptChristian Fantasy

Christian Fantasy.

CharacterCoriakin

A star set to govern the Dufflepuds as part of a sentence and lesson.

CharacterCorin

The younger twin prince of Archenland, raised at Anvard after Cor’s disappearance.

EventCreation of Narnia

Aslan sings the Narnian world into light, landscape, vegetation, and life.

D

PlaceDark Island

A region of supernatural darkness where dreams become real.

ObjectDawn Treader

Caspian X’s single-masted ship, built for the voyage to find his father’s seven lost friends.

PlaceDeathwater Island

An island with a pool that turns what it touches to gold.

ConceptDeep Magic

The law written into Narnia from the beginning, invoked by the White Witch in her claim over traitors.

ConceptDeplorable Word

A forbidden spell that destroys every living thing in a world except the speaker.

CharacterDigory Kirke

A London boy whose attempt to save his mother leads him through the Wood between the Worlds and into the creation of Narnia.

CharacterDoctor Cornelius

Caspian’s tutor, secretly of mixed Dwarf ancestry and a keeper of Old Narnian learning.

PlaceDragon Island

An eastern island where Eustace wanders away, discovers a dragon’s hoard, and is transformed.

CharacterDrinian

Captain of the Dawn Treader and one of Caspian’s most reliable officers.

PeopleDufflepuds

A community of one-legged monopods who call themselves Duffers.

PeopleDwarfs

One of Narnia’s ancient speaking peoples, commonly distinguished as Red Dwarfs and Black Dwarfs.

E

PlaceEastern Sea

The sea east of Narnia, crossed by the Dawn Treader toward increasingly strange islands and the world’s edge.

CharacterEdmund Pevensie

A Pevensie sibling whose betrayal of the others is followed by rescue, reconciliation, and lasting courage.

CharacterEmeth

A young Calormene officer sincerely devoted to Tash and eager for honorable service.

PlaceEngland

The ordinary-world setting from which the human visitors come.

PlaceEttinsmoor

The wild giant country north of Narnia.

CharacterEustace Scrubb

A Pevensie cousin whose first voyage to Narnia changes him profoundly.

PlaceExperiment House

The progressive school attended by Eustace and Jill.

F

EventFalse Aslan

Shift’s fraud of dressing Puzzle in a lion skin and issuing orders in Aslan’s name.

CharacterFather Christmas

His arrival signals that the White Witch’s winter is weakening.

CharacterFledge

The London cab-horse Strawberry, given wings and speech by Aslan.

ConceptFour Signs

Four instructions Aslan gives Jill for finding Rilian.

GroupFriends of Narnia

The visitors from England who have known and served Narnia across its history.

G

CharacterGinger

A clever Talking Cat who cooperates with Shift and Rishda for advantage.

CharacterGlenstorm

A centaur and prophet among Caspian’s Old Narnian allies.

CharacterGlimfeather

A Talking Owl who carries Jill and Eustace to the parliament of owls.

CharacterGlozelle

A Telmarine lord under Miraz.

CharacterGolg

An Earthman released from the Queen of Underland’s spell.

PlaceGreat River

Narnia’s principal river, running eastward to the sea near Cair Paravel.

CharacterGumpas

The bureaucratic governor of the Lone Islands under whose rule slave trading flourishes.

H

PlaceHarfang

A castle of supposedly gentle giants.

CharacterHwin

A Narnian Talking Mare living in Calormen who escapes north with Aravis.

J

CharacterJadis

The last queen of Charn, brought into the Wood between the Worlds by Digory.

CharacterJewel

A unicorn, royal friend, and battlefield companion of King Tirian.

CharacterJill Pole

Eustace’s schoolmate and a Friend of Narnia.

K

CharacterKing Frank

A London cab-driver brought accidentally into the new Narnia.

CharacterKing Lune

The genial King of Archenland and father of the twins Cor and Corin.

L

CharacterLady of the Green Kirtle

A shape-changing enchantress who rules Underland and plans an invasion of Narnia.

PlaceLantern Waste

A forested region in western Narnia centered on the Lamp-post.

CharacterLasaraleen

A fashionable Tarkheena and former friend of Aravis.

PlaceLone Islands

Three islands in the Eastern Sea traditionally under the Narnian crown.

CharacterLord Bern

One of the seven lords exiled by Miraz.

CharacterLucy Pevensie

The youngest Pevensie and the first to enter Narnia through the wardrobe.

ObjectLucy’s cordial

A healing cordial given to Lucy by Father Christmas and carried in a diamond bottle.

M

ObjectMagic rings

Yellow and green rings made by Uncle Andrew from material connected to Atlantis.

ObjectMagician’s Book

Coriakin’s book of spells, read by Lucy on the Island of the Voices.

CharacterMaugrim

The White Witch’s wolf captain and chief of her secret police.

CharacterMiraz

Caspian’s uncle, usurper of the Telmarine throne, and ruler over a Narnia hostile to its older inhabitants.

CharacterMr Beaver

A Talking Beaver who shelters and guides the Pevensies after they enter Narnia.

CharacterMr Tumnus

The Faun who meets Lucy at the Lamp-post.

CharacterMrs Beaver

A warm, practical Talking Beaver who equips and feeds the Pevensies before their flight from the Witch.

N

PlaceNarnia

The central country of the chronicles, created by Aslan and inhabited by humans, Talking Beasts, Dwarfs, Fauns, centaurs, and many other peoples.

CharacterNikabrik

A Black Dwarf allied with Caspian but increasingly willing to use dark powers against the Telmarines.

O

CultureOld Narnia

The living memory and surviving community of Narnia’s Talking Beasts, Dwarfs, Fauns, Dryads, and other ancient peoples during Telmarine rule.

P

EventParliament of Owls

A midnight council at Cair Paravel where the owls tell Jill and Eustace the history of Rilian’s disappearance and plan the next stage of the search.

CharacterPeter Pevensie

The eldest Pevensie sibling and High King during the Golden Age.

GroupPevensie siblings

Peter, Susan, Edmund, and Lucy, the four children who enter Narnia through the wardrobe and reign through its Golden Age.

CharacterPoggin

A Dwarf who rejects his people’s withdrawal from the final struggle and remains loyal to Tirian.

CharacterPolly Plummer

Digory’s resourceful friend and fellow traveller among the worlds.

CharacterPuddleglum

A Marsh-wiggle who guides Jill and Eustace across the northern lands.

CharacterPuzzle

A well-meaning but easily led donkey whom Shift disguises as Aslan.

Q

CharacterQueen Helen

Frank’s wife, brought from London to become Narnia’s first queen.

R

CharacterRabadash

The proud crown prince of Calormen who attempts to seize Queen Susan and later invades Archenland.

CharacterRamandu

A retired star who lives on an island near the world’s end.

CharacterRamandu’s daughter

The unnamed daughter of the star Ramandu.

PlaceRamandu’s Island

The island of the star Ramandu, where three lost lords sleep at Aslan’s Table.

CharacterReepicheep

A Talking Mouse renowned for courtesy, courage, and an absolute devotion to honour.

CharacterRilian

The only son of Caspian X, enchanted and taken into Underland after the death of his mother.

CharacterRishda Tarkaan

The Calormene commander who occupies Narnia in alliance with Shift.

S

GroupSeven Lost Lords

Seven friends of Caspian IX sent east by Miraz: Bern, Octesian, Restimar, Rhoop, Mavramorn, Revilian, and Argoz.

CharacterShasta

A boy raised in Calormen who escapes north with Bree and discovers that he is Cor, the lost elder prince of Archenland.

CharacterShift

An intelligent but manipulative ape who dresses Puzzle in a lion skin and claims to speak for Aslan.

ObjectSilver Chair

The enchanted chair in which Rilian is bound during the one hour each night when his right mind returns.

CharacterSopespian

A Telmarine noble and conspirator with Glozelle.

PlaceStable Hill

The hill in western Narnia where Shift’s false Aslan is exhibited in a stable.

ObjectStone Knife

The knife laid on Aslan’s Table, identified as the weapon used at the Stone Table.

PlaceStone Table

The ancient table where the White Witch claims Edmund under the Deep Magic.

CharacterSusan Pevensie

The second Pevensie sibling, celebrated in Narnia for her archery and practical judgment.

ObjectSusan’s horn

An enchanted ivory horn given to Susan by Father Christmas.

T

PeopleTalking Beasts

Animals awakened to speech and reason in Narnia’s creation, with the charge not to return to the ways of dumb beasts.

CharacterTash

The vulture-headed deity served in Calormen.

PlaceTashbaan

The island capital of Calormen, crowded with palaces, gardens, traffic, and the court of the Tisroc.

PeopleTelmarines

Humans descended from pirates who reached the Narnian world through a passage from Earth.

CharacterTirian

The last King of Narnia, descendant of Caspian X and close companion of the unicorn Jewel.

CharacterTrufflehunter

A Talking Badger who protects the young Caspian.

CharacterTrumpkin

A skeptical Red Dwarf and loyal supporter of Caspian.

U

CharacterUncle Andrew

Digory’s vain and irresponsible uncle, an amateur magician who makes the rings that open travel between worlds.

PlaceUnderland

The underground realm ruled by the Lady of the Green Kirtle.

W

ObjectThe wardrobe

A wardrobe made from the wood of a tree grown from a Narnian apple.

PlaceWestern Wild

The remote land beyond Narnia’s western mountains.

PlaceWood between the Worlds

A quiet wood dotted with pools, each a passage to another world.

Search every page & paragraph

Search the archive

Type at least two characters to begin.